Super Street Fighter II
From WikiKnowledge
| Super Street Fighter II | |
|---|---|
| | |
| Developer(s) | Capcom |
| Publishers | Capcom |
| Distributor(s) | |
| Designer | Noritaka Funamizu, Mucchi |
| Engine | CPS-2 |
| Version | |
| Release date(s) | September, 1993 |
| Genre(s) | Versus fighting |
| Mode(s) | Up to 2 players simultaneously |
| Rating(s) | |
| Platform(s) | |
| Media | |
| System Requirements | |
| Input | 8-way joystick, 6 buttons |
| Preceded By | Street Fighter II' Turbo |
| Followed By | Super Street Fighter II Turbo |
Super Street Fighter II: The New Challengers (スーパーストリートファイターⅡ Sûpâ Sutorîto Faitâ Tsû) is the fourth release in the Street Fighter II fighting game sub-series. Released in 1993, Super Street Fighter II introduced four new selectable characters, Cammy, Dee Jay, Fei Long and Thunder Hawk. Each of whom, also had their own new stage. The game has the distinct feature to be the first Street Fighter game to use CPS-2 hardware, which was also used for the later Street Fighter Alpha sub-series and other fighting games. In this edition, all of the existing characters from previous versions received new moves for existing characters and numerous other changes have been made.
Contents |
[edit] Game Release Information
- Super Street Fighter II: The New Challengers - Arcade 1993 Capcom
- Super Street Fighter II - SNES 1994 Capcom
- Super Street Fighter II - Genesis 1994 Capcom
- Super Street Fighter II - Amiga 1995 US Gold
- Super Street Fighter II - PC 1996 Virgin Interactive
- Street Fighter Collection - Sony PlayStation 1997 Capcom
- Street Fighter Collection - Sega Saturn 1998 Capcom
[edit] Story
In the second Street Fighter tournament, Ryu, Ken and other world warriors with different skills and fighting styles compete. While some of the competitors have ulterior motives for competing, others have something to prove. Twelve world warriors fight to work their way up to battling the tournament's Four Heavenly Kings.
[edit] Gameplay
The CPS-1 graphics engine from past Street Fighter installments had been replaced by the improved CPS-2 engine, which offered more memory and faster processing speed. The gameplay, while faster than the original and Champion editions, it was not as fast as Street Fighter II' Turbo. The existing characters' moves were, once again, changed and improved upon. Ryu and Ken's moves are now notably different. Ryu's Hadouken is faster and has a more powerful version that can set opponents on fire. Ken's Shoryuken is now multi-hit with his strongest attacking with flames as well. All the characters received new moves (Zangief also lost two the German Suplex and the Thunder Fire Powerbomb) and some of the existing moves were altered making the game more balanced.
New dizzy icons were added to signify how dizzy the character had become. While stars or birds represented a normal dizzy, angels represented a dizzy that could be escaped from quickly and Grim Reapers signified a dizzy that would be difficult to recover from. Super Street Fighter II also established many new conventions for the Street Fighter series, including a combo hit counting system and bonus points awarded for first attacks, combos, dizzy recoveries, and reversal attacks. A tournament battle mode was added to console versions of the game.
[edit] Other Changes
Super Street Fighter II featured an entirely updated soundtrack using Capcom Q-Sound, sporting applied acoustics making for crisper music. Stereo sound was also implemented. Several character voices were added, giving each character a unique throw and knock-out cry, as opposed to the generic male and female audio samples of previous games. The announcer was also given a new voice from previous games. The artwork and animation was greatly improved over Turbo and all the old endings for older characters were updated and/or redrawn. In edition, all the characters were each given eight different outfit colors.
[edit] Character Biography/Move list
[edit] Balrog
Born and raised in a tough neighborhood, when it came to fighting he was hand and fist above everyone else. There are no rules in his battle - discretion is a concept to which he does not subscribe.
| Name | Input |
|---|---|
| Head Bomber | b / f + MP / HP when close |
| Dash Straight | Charge b,f + P |
| Dash Upper | Charge b,f + K |
| Turn Punch | Hold PPP / KKK and release |
| Buffalo Headbutt | Charge d,u + P |
[edit] Blanka
Having survived unknown hardships in the wilderness, this man of the jungle has the fighting spirit and knows how to stay alive.
| Name | Input |
|---|---|
| Wild Fang | b / f + HP when close |
| Rock Crush | b / f + MP when close |
| Electric Thunder | Tap P rapidly |
| Rolling Attack | Charge b,f + P |
| Vertical Rolling | Charge d,u + K |
| Backstep Rolling | Charge b,f + K |
[edit] Cammy
19-year-old special operations attache for the British Intelligence Service. Her past harbors a shocking secret...
| Name | Input |
|---|---|
| Hooligan Suplex | b / f + HP when close |
| Frankensteiner | b / f + HK when close |
| Flying Neck Hunt | in air, b / f + MP / HP when close |
| Air Frankensteiner | in air, b / f + MK / HK when close |
| Spiral Arrow | qcf + K |
| Cannon Spike | f,d,df + K |
| Axle Spin Knuckle | b,db,f + P |
[edit] Chun-Li
Searching for her father, who vanished into thin air, she continues her lone battle.
| Name | Input |
|---|---|
| Koshuu Tou | b / f + MP / HP when close |
| Ryuusei Raku | in air, b / f + MP / HP when close |
| Yousou Kyaku | Jump, d + MK |
| Sankaku Tobi | Jump against a wall, press in opp. dir |
| Kouhou Kaiten Kyaku | b / f + MK |
| Kaku Kyaku Raku | b / f + HK |
| Spinning Bird Kick | Charge d,u + K |
| Hyakuretsu Kyaku | Tap K rapidly |
| Kikouken | Charge b,f + P |
[edit] Dee Jay
A first-class musician and first-class kick-boxer, he puts both talents to use when he fights.
| Name | Input |
|---|---|
| Funky Shout Throw | b / f + HP when close |
| Monkey Flip | b / f + HK when close |
| Knee Shot | Jump, d + LK |
| Air Slasher | Charge b,f + P |
| Double Rolling Sobat | Charge b,f + K |
| Machine Gun Upper | Charge d,u + P, tap P rapidly |
[edit] Dhalsim
Master supreme of yoga. The world's gentlest man aims to be the world's toughest man.
| Name | Input |
|---|---|
| Yoga Smash | b / f + MP when close |
| Yoga Throw | b / f + HP when close |
| Drill Zutsuki | Jump, d + HP |
| Drill Kick | Jump, d + K |
| Yoga Fire | qcf + P |
| Yoga Flame | hcf + P |
| Yoga Teleport Forward | f,d,df + PPP / KKK |
| Yoga Teleport Backward | b,d,db + PPP / KKK |
[edit] E. Honda
Japan's No. 1 son, there's nothing he likes better than sumo wrestling and boiling-hot Japanese baths. His effort and spirit are evident in whatever he does.
| Name | Input |
|---|---|
| Tawara Nage | b / f + MP when close |
| Saba Ori | b / f + HP when close |
| Hiza Geri | b / f + MK when close |
| Sekkan Geri | b / f + HK when close |
| Flying Sumo Press | Jump, d + MK |
| Hyakuretsu Harite | Tap P rapidly |
| Super Zutsuki | Charge b,f + P |
| Super Hyakkan Otoshi | Charge d,u + K |
[edit] Fei Long
An all-time kung fu great, he makes his bid for street fighting champion, boasting inner technique, and the ability to put it into action.
| Name | Input |
|---|---|
| Gankai Hou | b / f + MP / HP when close |
| Shuu Kubi Kari | b / f + HK when close |
| Chokka Raku Shou | b / f + MK |
| En Geki Shuu | f + HK |
| Rekka Ken | qcf + P (repeat 3 times) |
| Shien Kyaku | b,d,db + K |
[edit] Guile
He has thrown away the army, his country, and the family he loves to exact revenge for his friend on Bison.
| Name | Input |
|---|---|
| Judo Throw | b / f + MP when close |
| Dragon Suplex | b / f + HP when close |
| Flying Mare | in air, b / f + MP / HP when close |
| Flying Buster Drop | in air, b / f + MK / HK when close |
| Knee Bazooka | b / f + MK |
| Reverse Spin Kick | b / f + HK |
| Spinning Back Knuckle | f + HP |
| Sonic Boom | Charge b,f + P |
| Somersault Kick | Charge d,u + K |
[edit] Ken
He vied with Ryu during childhood to master the techniques of the teacher they shared and is now widely acknowledged to be Ryu's toughest rival.
| Name | Input |
|---|---|
| Seoi Nage | b / f + MP / HP when close |
| Tsukami Nage | b / f + MK / HK when close |
| Hadouken | qcf + P |
| Shouryuuken | f,d,df + P |
| Tatsumaki Senpuukyaku | qcb + K (air) |
[edit] M. Bison
The Emperor of Darkness, he allows his very emotions to be controlled by the forces of evil. It is the word "evil" that describes him best.
| Name | Input |
|---|---|
| Deadly Throw | b / f + MP / HP when close |
| Psycho Crusher Attack | Charge b,f + P |
| Double Knee Press | Charge b,f + K |
| Head Press | Charge d,u + K |
| Somersault Skull Diver | Press P after Head Press |
| Devil Reverse | Charge d,u + P,P |
[edit] Ryu
Without rhyme or reason he continues to battle, as if thrust into the fray by some earnest compulsion.
| Name | Input |
|---|---|
| Seoi Nage | b / f + MP / HP when close |
| Tomoe Nage | b / f + MK / HK when close |
| Hadouken | qcf + P |
| Shakunetsu Hadouken | hcf + P |
| Shouryuuken | f,d,df + P |
| Tatsumaki Senpuukyaku | qcb + K (air) |
[edit] Sagat
His master of Muay Thai once made him a hero the world over. He remains as ardent in his determination to beat Ryu.
| Name | Input |
|---|---|
| Tiger Carry | b / f + MP / HP when close |
| Tiger Shot | qcf + P |
| Ground Tiger Shot | qcf + K |
| Tiger Uppercut | f,d,df + P |
| Tiger Knee Crush | d,f,uf + K |
[edit] T. Hawk
One of the last survivors of a tribe run off their land by the "Shadaloo". He stands alone in his fight to return his ancestral land to its rightful owners.
| Name | Input |
|---|---|
| Mexican Throw | b / f + MP when close |
| Neck Hanging Tree | b / f + HP when close |
| Elbow Stomping | b / f + HK when close |
| Thrust Beak | b / f + LP |
| Heavy Shoulder | Jump, d + MP |
| Heavy Body Press | Jump, d + HP |
| Condor Dive | Jump, press PPP |
| Tomahawk Buster | f,d,df + P |
| Mexican Typhoon | When close, rotate 360 + P |
[edit] Vega
An aura of grace and refined living emanate from his presence. But inside lurks a blood-chilling maliciousness.
| Name | Input |
|---|---|
| Rainbow Suplex | b / f + MP / HP when close |
| Stardust Drop | in air, b / f + MP / HP when close |
| Sankaku Tobi | Jump against a wall, press in opp. dir |
| Backslash | Press PPP |
| Short Backslash | Press KKK |
| Rolling Crystal Flash | Charge b,f + P |
| Flying Barcelona Attack | Charge d,u + K, then P |
| Izuna Drop | Charge d,u + K, b / f + P when close |
| Sky High Claw | Charge d,u + P |
[edit] Zangief
Thoughts of the motherland weigh heavy on his heart. It is these thoughts that lead him to battle.
| Name | Input |
|---|---|
| Piledriver | b / f + MP when close |
| Iron Claw | b / f + HP when close |
| Brain Buster | b / f + MK when close |
| Kamitsuki | b / f + HK when close |
| Deadly Driver | in air, b / f + MK when close |
| Leg Throw | in air, b / f + HK when close |
| Stomach Claw | db / d / df + MP / HP when close |
| Headbutt | Jump, u + MP / HP |
| Flying Body Attack | Jump, d + HP |
| Double Knee Drop | Jump, d + LK / MK |
| Double Lariat | PPP, move b / f |
| Quick Lariat | KKK, move b / f |
| Screw Piledriver | Rotate 360 + P when close |
| Flying Powerbomb | Rotate 360 + K when slightly close |
| Atomic Suplex | Rotate 360 + K when close |
